BIO

Hüseyin Kuşcu

Digital Producer, Creative Developer, Educator, Researcher

He has graduated from Istanbul Technical University(ITU) with a BSc degree on Computer Engineering and got his MA degree from Yildiz Technical University(YTU), Art&Design program on the design of interactive multimedia in art performances. He's currently studying on his PhD dissertation at the same institution. He has given courses on graphics, animation and interaction programming at YTU Communication Design, Architecture and Computer Engineering programs for 10 years (7 years full-time and 3 years part-time).

He has been working as a digital producer and professional multimedia developer for more than 15 years and implemented several web, multimedia, game, interactive installation and mobile application projects for top educational, cultural and entertainment institutions. His notable projects are Filming Revolution (one of the first digital projects published by Stanford Digital Publications), Becoming İstanbul, Graft, and 1+8 for SALT. He has established his company, Kakare Interactive, in 2011 with the grant he got from Teknogirisim R&D program of Turkish Ministry of Science, Industry and Technology. His mobile social game project elected to 2011's 40 notable enterprises by E-tohum and deserved to be one of the 3 projects for Nokia/E-tohum fund.

He's currently serving organizations under the name of Kakare Interactive, educate and mentor at Karma VR/AR Lab, consulting organizations, collaborating with designers/researchers and exploring novel styles and technologies to access digital content.

EDUCATION

YTÜ Art and Design PhD Program (ongoing)

YTÜ Art and Design MA Program (2005)
Thesis: Designing an Editor for Audiovisual Interaction in Modern Dance

İTÜ Computer Engineering Dept. (2002)
Thesis: Artificial Life Simulation

RESEARCH

HTML5 Game Engine

Granted for one year by Teknogirişim Enterpreneur Program of Ministry of Science, Industry and Technology
Application Platform: HTML5

Designing an Editor for Audiovisual Interaction in Modern Dance

MA Thesis
Abstract: There are lots of studies around the world aimed on the interaction between modern dance and computers. Generally these studies focus on creationg interaction by perception of the dancers movements. This type of linear and one-dimensional interaction restricts the flexibility and choreographer's imagination. In this thesis, a system is created to enable the choreographer the contruction of audiovisual linear interaction options and creating output. Additionally, a simple audiovisual interaction system is designed to test the construction program.
Application Platform: Borland C++

Properties Of Human Video Textures To Be Used In Enhanced Panoramic Presentations In Architectural Analysis

PhD Project
Application Platform: Director MX

Computer Game Interaction Styles

Usability in Multimedia Design and ISO Standards Course Project (PhD)

Mouse Gesture Based Interaction System

Usability in Multimedia Design and ISO Standards Course Project (PhD)
Application Platform: Flash Actionscript

Artificial Life Simulation

BSc Thesis
Application Platform: Visual C++, OpenGL

COURSES&TALKS

YTÜ Communication Design Program

Interactive Programming I

Application Platform: Flash Actionscript 3.0

Interactive Programming II

Application Platform: Flash Actionscript 3.0

Introduction to Computer Graphics

Application Platform: Processing

Advanced Computer Graphics

Application Platform: Processing

Fundamentals of Algorithms

Application Platform: Processing

Programming

Application Platform: Processing

YTÜ Computer Engineering Program

Computer Graphics

YTÜ Computer Aided Design Program

Graphical Computer Programming

2013 - Talk on creation of Becoming İstanbul at ZEIT-Stiftung's History Takes Place summers school

2012 - Talk at Bahcesehir University Game Lab ateliers on Usability of Game Interfaces

2012 - Jury membership in Global Game Jam 2012 at METU-Tech ATOM, Ankara

2012 - Software supervisor for MODE İstanbul Web Doc Workshop

Several jury memberships for Design Studios in YTÜ Communication Design

PUBLICATIONS

  • Ünlüer A. A., Ozcan O, Kuşcu H., "Embedded Sound: A Project On Turkish Traditional Calligraphy And Its Multi-Touch Transformation",
    ISEA 2011. İstanbul. 2011.
  • Kuşcu H., Akgün, B. T., "A New Approach to Interactive Performance Systems", ACM
    Multimedia Conference 2005 (ACMMM '05), Singapur, Singapur, Kasım 6-12, 2005.
  • Kuşcu, Hüseyin. "Application of Technology and Multimedia in Performance Arts",
    3. National Symposium. İstanbul. 2005.
  • Kuşcu, Hüseyin ve B. Tevfik Akgün. "An Application of Real Time Particle Animation".
    1. International Symposium of Interactive Media. İstanbul. 2003.

SKILLS&EXPERTISE

Design:
  • Wireframing
  • Prototyping
  • Game design
  • UI/UX design
  • Multimedia design
  • Graphic design
  • Interactivity
Development:
  • Mobile development
  • Web development
  • Game development
  • CMS development
  • Animation programming
  • Gestural programming
  • GUI programming
  • Simulations
  • Interactive installations
  • Data visualization
  • Ubiqiutous computing
  • E-learning
Art:
  • Procedural art
  • Interactive art
Programming:
  • Actionscript 3.0(Flash/AIR)
  • HTML5/CSS3/Javascript
  • PHP-MySQL
  • Java
  • C/C++
  • Processing
  • Wiring
Platforms:
  • Windows
  • MacOS X
  • Linux
  • Web
  • iOS
  • Android
  • XBOX Kinect
  • Leap Motion
Tools:
  • Adobe Flash
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe Premiere
  • 3D Studio Max

EXPERIENCE

2011-**** KaKare Interactive
Position: Founder, developer

2009-2011 Quantize LLC
Position: Project Manager, web/multimedya(AS3) developer

2002-2009 YTÜ Communication Design
Position: Teaching Fellow

HONORS&GRANTS



PORTFOLIO

Selected works are compiled under my company website Kakare Interactive.

ARTWORKS

He's interested in illustration and interactive arts. He has contributed various exhibitions with his illustration, animation and interactive artworks:

  • TypoSonicWall (interactive installation) Operative Spaces, Pera Exhibition 2007 [collective]
  • TypoSonicMirror (interactive installation) Techne İstanbul 2006 [collective]
  • ARGON (3D short animation, 2'10" ) It has been featured at !f Istanbul 2005 in İstanbul, Diyarbakır and Greece. [individual]
  • Y.T.Ü. Art and Design 10. anniversary exhibition illustration. [individual]